While it has these temporary hit points, the target’s walking speed increases by 10 feet and it gains a +1 bonus to its AC. The target gains temporary hit points equal to a roll of your Bardic Inspiration die + your bard level. For 1 minute, any creature that hits the target with a melee attack takes force damage equal to a roll of your Bardic Inspiration die. When the target teleports, it can choose a number of creatures it can see within 30 feet of it up to your Charisma modifier (minimum of 0) to immediately use the same reaction. The target can immediately use its reaction to teleport up to 30 feet to an unoccupied space it can see. The target and another creature of its choice it can see within 5 feet of it gains temporary hit points equal to a roll of your Bardic Inspiration die + your Charisma modifier On a hit, the target takes force damage equal to two rolls of your Bardic Inspiration die + your Charisma modifier. You make a melee spell attack against the target. The extra die is the same type as your Bardic Inspiration die. For the next 10 minutes, whenever the target makes an Intelligence, a Wisdom, or a Charisma check, the target can roll an extra die immediately after rolling the d20 and add the extra die's number to the check. If the tale requires a saving throw, the DC equals your spell save DC. ![]() You can retain only one of these tales in mind at a time, and rolling on the Spirit Tales table immediately ends the effect of the previous tale. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the target of the tale’s effect. You retain the tale in mind until you bestow the tale’s effect or you finish a short or long rest. ![]() While you are holding your Spiritual Focus, you can use a bonus action to expend one use of your Bardic Inspiration and roll on the Spirit Tales table using your Bardic Inspiration die to determine the tale the spirits direct you to tell. Tales from BeyondĪt 3rd level, you reach out to spirits who tell their tales through you. Starting at 6th level, when you cast a bard spell that deals damage or restores hit points through the Spiritual Focus, roll a d6, and you gain a bonus to one damage or healing roll of the spell equal to the number rolled. You can use the following objects as a spellcasting focus for your bard spells: a candle, crystal ball, skull, spirit board, or tarokka deck. Spiritual FocusĪt 3rd level, you employ tools that aid you in channeling spirits, be they historical figures or fictional archetypes. For you, it has a range of 60 feet when you cast it. ![]() You learn the Guidance cantrip, which doesn’t count against the number of bard cantrips you know. Source: Van Richten's Guide to Ravenloft Guiding WhispersĪt 3rd level, you can reach out to spirits to guide you and others.
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