![]() In all of these cases, the player's turn finishes and any points scored in that turn are lost. failing to hit any other ball with the cue ball.causing a ball to return back behind the baulk line.If the red ball falls into a hole, it scores double the points indicated by that hole. If this is achieved, the player continues his break with the next ball.Īny white ball that falls into a hole scores the number of points indicated by that hole. The aim is to strike another ball on the table in such a way that at least one ball ends up rolling into a hole. Normally, players will pick the red ball if it's available because this gives double points. Basic PlayĮach turn consists of a number of strikes and comes to an end when a player makes a non-scoring strike or a foul stroke.Ī strike is taken by the player taking a white or red ball from a trough at the front of the table, putting it within the D at the front of the table and then hitting it with the cue. The game is normally played by 2 people but can also be played by 3 or 4 players. The player to start takes a white ball from the trough at the front of the table and places it in the D for the first strike. The game starts with the red ball on it's spot. The StartĪ flip of a coin decides who starts. Balls in a trough or behind the baulk line waiting to be played are referred to as being "in baulk". ![]() The score for each hole is noted by the hole and is also shown above each trough compartment. When a ball falls into a hole, it rolls back underneath the table to rest in one of the compartments in a trough at the front. The rules below assume either the first or last option but the middle option is played in the same way except that the red skittle also forfeits the entire score if toppled. The red skittles forfeit just the current break score if toppled. This option usually features the mushroom shaped skittles. 1 black, 3 reds in front of 100 and 50 holes.The red skittle is positioned in front of the 100 hole and like the black skittle, forfeits the entire score if toppled. ![]() They foreit the current break score if toppled. The white skittles are sometimes positioned either side of the 100 hole but more commonly, in this difficult variant, positioned in front of the 50 holes. The white/red skittles are usually positioned either side of the 100 hole. The white/red skittles forfeit only the current break score if toppled. Skittles are either thin pins with a bar through the top to prevent them falling into a hole or mushroom shaped. The skittle arrangements can vary but the black skittle always lies in front of the 200 hole and forfeits the entire score if toppled. Finally, there is a spot in front of the 200 hole for the red ball and a baulk line across the width of the table near the front with a small D extending forwards from it. The holes across the end of the table score 30, 20, 10, 20 and 30 respectively (on some tables, the configuration is 10, 20, 30, 20, 10). Then there is a hole worth 100 points in the middle of the table. Next up are two holes near the sides of the table that are each worth 50 points. The nearest hole to the front, worth 200 points, has a black skittle in front of it which must not be toppled. Instead of pockets, holes are sunk into the table 5 in a row across the far end of the table and four set in a diamond pattern in the rear half of the table. The tables more commonly used in the Channel Islands are made by Burroughs and Watts are believed to be 34 x 69 inches. Sometimes, you see a thinner version of the Sams table that would not conform to most leagues - 30 x 60 inches. The typical English game is most traditionally played on either a Sams or a Jelkes table which is 33.5 inches wide x 56-56.5 inches from spot to far corner. A Bar Billiards table is similar to a small Billiards table and comes with seven white balls and one red ball.
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